Bibliography

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Bogost, I. (2007), Persuasive Games: The Expressive Power of Videogames, Cambridge: MIT Press.

Bogost, I. (2009), Persuasive Games: The Proceduralist Style, Gamasutra, California, viewed 16 September 2012, <http://www.gamasutra.com/view/feature/132302/persuasive_games_the_.php&gt;

Bogost, I. (2011), How to do things with videogames. Minneapolis:University of Minnesota Press.

Dahlen, C. (2008), Game Designer Jonathan Blow: What We All Missed About Braid, The A.V. Club, Chicago, viewed 16 September 2012, http://www.avclub.com/articles/game-designer-jonathan-blow-what-we-all-missed-abo,8626/

Flanagan, M. (2009), Critical Play: Radical Game Design, Cambridge: MIT Press

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Silva, M (2012), Great Story Ever: Braid, 1UP, California, viewed 16 September 2012, < http://www.1up.com/do/blogEntry?bId=9112099&gt;

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